Knave of Fates
In the Beginning
In the beginning, Aitzurra, the Father, was alone, and called for a Wife. Amailurra thought Aitzurra was wise, powerful and handsome, and became his Wife. They together brought existence to three Children: Karos, Bensily and the one who became
Traveler In the Darkness. Aitzurra toiled in the day, the Children watched and helped when they could. Amailurra made sure that the land stayed fertile, and that Aitzurra and the Children were fed.
Aitzurra decided they needed more workers and brought seven forth, and gave them the best lands that lay to the north, and all the tools the needed, but shared none of his precious wisdom. These seven are known as the Umegarik, and they worked hard, built beautiful cities, gained their own hard-won wisdom and multiplied, and were soon One Thousand And One, dividing those lands among themselves.
Amailurra grew fearful of the power of the Umegarik, and conceit of the One Thousand And One, and called for new stewards of a new pristine island south and east, and the thirteen Bea’txo arrived and learned the wisdom of Amailurra. With that wisdom, they made their own tools, shared and divided their land as per need, and grew prosperous also, as far as possible from the Umegarik, but not beyond their power.
The Children, Karos, Bensily and the one who became
Traveler In the Darkness, asked their Father and Mother, “Who should live in this expansive, wild land to the east, between the Umegarik and the Bea’txo?”
Aitzurra and Amailurra responded, “That land is for all others. For your children, for those that leave the Umegarik and the Bea’txo, those that are something else entirely.”
And so the children of Bensily and her husband, and the manifold children of Karos,were given some of the tools and power of Aitzurra, and and some of the wisdom and tenacity of Amailurra, and they became the favored grandchildren, to be known as the Meseidiaren.
The Umegarik were not content with just their lands, and just their power. They knew that the Meseidiaren held a special place in the hearts of Aitzurra and Amailurra, so the Bea’txo became the target of the One Thousand And One. They enlisted the aid of some of the more easily influenced Meseidiaren in search allies for the coming fight.
The Fall began when the Umegarik and the ambitious among the Meseidiaren began to make new creatures designed to do their fighting. The Hustaiko , Vihurritu , and Dunyabetia began raiding, pillaging, taking, defiling and destroying.
The Bea’txo did not pray for help from Aitzurra and Amailurra, but instead used their wisdom to make better ships, train their own class of warriors, and gain their own allies among the Meseidiaren.
Soon, Umegarik and their Meseidiaren allies joined, and their children were the tainted Kutsa’atu. Fearsome, powerful, but unrestrained, they were awesome on the battlefield, and a blight everywhere else. The Bea’txo and their _Meseidairen allies joined to counteract the Kutsa’atu threat, and their result were the swift, beautiful, and unpredictable Azkaderra .
Hostility on the fringes turned to war in the Meseidiaren lands, those who had not taken a side caught in between. Experiments created creatures specialized for fighting in each of the wilds. Dark rituals made Kutsa’atu more ferocious, and others made Azkaderra able to steal the power from a defeated Kutsa’atu. The Bea’txo used their wisdom to outflank the Umegarik forces, and the One Thousand And One were dwindling.
The Fall ended when two of the original seven Umegarik fought over how to use their greatest power to destroy the Bea’txo and the Azkaderra they fought, and end the war. Instead, their resulting clash killed them both, reduced their prized city to rubble in a day, and scoured their entire land clear of any life in a week.
Aitzurra was slow to anger, but he was now very angry. the remaining warring Umegarik who had not already fled were stripped of their power, and banished from _Aitzurra_’s realm. Some of these are believed to have hidden to escape the Father’s Wrath, and must remain so. Their former lands were separated from the others, not be settled again.
Those Bea’txo who made war like the Umegarik were exiled to the far mountains, their perfect wisdom twisted, and their previous lands thrown into the sea; these became the Kambral. The Bea’txo who remained had their wisdom bound to their now forgotten island. If they left for too long, they would become feeble, and no others could know how to find that island.
The Kutsa’atu were cast down, into the Lower Realm, and there they must stay. The Azkaderra were scattered to lands close to the lower realm, tasked with keeping the Kutsa’atu out from this realm.
At each new scattered settlement, the Azkaderra became separate and distinct. In one place, they became over time the Zynar, reclusive woodsmen and trackers. In the Qisimel Valley, they are the Qi Simias, renowned bowmen, beekeepers, and magi. In the Vale of Suwessyin are the Tumkayal, the most common Azkaderra due to their proximity to Salamport and the importance of the sea routes that pass the bay at the mouth of the Vale.
The shapeshifting Erdoji, the spies and scouts of both sides, were cursed to never be trusted by others, and thus forced to roam searching for a land to call their own.
The short-lived and brutish Grugan shock troops were split into two and sent to far off lands. Now they are just rumor.
The alien Kithayeen were given the desert; their bodies unable to tolerate much cold or moisture. Their rival cousins, the Lukar’r, the high mountains.
The diminutive Pymlion were given the thick canopied jungle; their minds incapable of handling vast openness of plains, ocean and sky.