Knave of Fates
Grugan- plains/hills – green-fungus-skinned, Valdia/Tulis - jungle/forest – violet-fungus-skinned; eastern Areiystis
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Grugan are brutal and savage.
Grugan: Grugan are humanoids with the Grugan subtype
.Medium: Grugan are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Grugan have a base speed of 30 feet.
Low-Light Vision: Grugan can see twice as far in conditions of dim light.
Ferocity: Grugan can remain conscious and continue fighting even if their hit point totals fall below 0. Grugan are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Hardy: Grugan gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Weapon Familiarity: Grugan are always proficient with greataxes and falchions, and treat any weapon with the word “Grugan” in its name as a martial weapon.
Languages: Grugan begin play speaking Common and Grugan.
Fekling – runty cousins, more common with green fungus, cunning; Delim, Kartuus(!), Valdia(?)
+4 Dexterity, –2 Strength, –2 Charisma: Feklings are fast, but weak and unpleasant to be around.
Grugan : Feklings are humanoids with the Grugan subtype.
Small: Feklings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Feklings are fast for their size, and have a base speed
of 30 feet.
Darkvision: Feklings can see in the dark up to 60 feet.
Hardy: Feklings gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Skilled: +4 racial bonus on Sleight of Hand and Stealth checks.
Languages: Feklings begin play speaking Grugan.